Objective Review: Are you tired of all of those SUBJECTIVE and OPINIONATED reviews of Gears of War: Judgment? Well, we’ve got something for you. Nothing but pure, unfiltered and non-corporate FACTS here!
Gears of War: Judgment is the fourth installment in the Gears of War video game franchise and the first to not feature Marcus Fenix as the main character. It is a third person shooter developed exclusively for the Xbox 360 console by Polish developer People Can Fly. There is a lot of blood and swearing.
There is a story in this game, as well. The story is about Kilo squad, the company consisting of Damon Baird, Augustus Cole, Sofia Hendrick, and Garron Paduk, who are subjected to a tribunal after a mission goes wrong, in their eyes.
This is the framing device for the game’s mission structure.
New to the series is an option to “Declassify” missions, meaning players can modify missions in various ways, such as reducing their own ammo count.
In Judgment, players will use an Xbox 360 controller to play the game. This is objectively true. On this controller, players can aim down the sight of their various guns with the left trigger and fire with the right trigger.
Players carry two weapons now, unlike previous Gears games, and switch between them using the directional pad. Use of the grenade has been delegated to the left bumper.
Judgment also contains cooperative and competitive multiplayer components. OverRun is one of the new competitive modes. In this mode, player-controlled Locusts fight player-controlled COG (Coalition of Ordered Governments) soldiers. The other new cooperative mode, dubbed “Survival”, pits player-controlled COG soldiers against AI-controlled Locusts in wave-based play.
Competitive multiplayer arms COG players against other COG players in team-based and free-for-all modes. In these multiplayer modes, players earn Experience points.
Gears of War: Judgment released on March 19, 2013 for the Xbox 360 console.