Episode 1 of Mobile Spotlight focuses on a puzzle game by an up-and-coming local app creator

10271512_1617020908521099_7628692440616857563_nThis first edition of Mobile Spotlight highlights an up-and-coming app creator named Charles Cozad. SCG talked to Charles about his game Puzzle Cube as well as his inspirations behind the game, his other work and his upcoming projects.

SCG: Why did you decide to start making apps/games?

CC: “For me, it started out as wanting to learn something new. I am always tinkering and lurking around maker sites like http://www.instructables.com. A less altruistic motivation for getting into apps and games was that I really wanted to have something I could show to my friends and family. My normal career involves making complicated business software. Even if I find an audience that knows a little about my industry, I am often contractually obligated to NOT share details on my work. Everyone these days seems to have a phone or tablet with them. Everyone seems to understand what an app or game is. Games are just universal in the sense that games have the special ability to cross language and cultural boundaries.”

SCG: What was the inspiration behind Puzzle Cube?

CC: “I am a life-long puzzle fan [and enjoy] everything from word puzzles to physical puzzles. With Puzzle Cube I wanted to bring the concepts of a physical puzzle and spatial reasoning to a touch screen. I had to go through a number of revisions to get it right. One of the early versions had clunky buttons. But I had good testers who helped me improve it. I kept refining things until I saw that solving the puzzles could change a person’s perception of time. That time-shift moment was when I knew the title had arrived.”

SCG: What other apps/games do you have available? 

CC: “Puzzle Cube was my first title on iOS, but I have a couple other apps on Android. One is called Math Genius that helps kids learn math. Another is called One Year Storage that helps with emergency preparedness.”

SCG: Any upcoming projects you’d like to mention?

CC: “I think my next project will be a Zelda-style RPG. I like the idea of pairing immersive puzzles with action. To get there I think I need to work with more developers, 3D modelers and artists. Establishing that professional network is going to be a key step towards publishing bigger ideas.”

Puzzle Cube released on Jan. 29, 2015 and is available on iOS for $1.99. To learn more about Charles and his apps and games, please visit his Facebook page and website. We’d love to hear your feedback on Puzzle Cube and the other apps and games Charles has created, so feel free to tell us your thoughts in the comment section below.

Mobile Spotlight is a feature at Sac City Gamer that focuses on apps and mobile games that we think are worth your time. This feature is presented in the form of a Q&A with the app’s developer, when available, otherwise in the form of an overview.

Want more from Sac City Gamer? Visit us on Twitter and Facebook!