The company has announced that production of the console has ended, servers will remain active
Microsoft announced today that the Xbox 360 will no longer be produced, but that the servers will stay online for the foreseeable future.
Xbox 360 launched in November of 2005 and as of E3 2014, Microsoft says the console sold 84 million units.
“I want to personally thank the Xbox community – that includes the vast and diverse audience of gamers, developers and publishers who brought so much passion and creativity to the Xbox 360,” said Xbox head Phil Spencer in a statement announcing the discontinuation of the console. “You are the heart of what we do at TEAM XBOX, and you have been critical to the success of Xbox 360.”
Spencer also outlined the plans for the 360 going forward.
“We know that many of you became gamers on Xbox 360 and are still active, so it’s important to us that while the overall Xbox gaming experience will evolve and grow, we will continue to support the platform you love in multiple ways:”
- Xbox 360 owners will continue to receive Xbox Live services for their console, such as online multiplayer gaming and parties, access to the apps they use today, and Games with Gold and Deals with Gold.
- Xbox Live servers that support Xbox 360 services will also remain online and active. Our Xbox 360 fans can continue to play their favorite games with the full support of Xbox Live.
- Gamers will also be able to continue to buy over 4,000 Xbox 360 games or Xbox 360 accessories at retail and through our Xbox 360 store online, while supplies last.
- Any Xbox 360 hardware will still be supported at xbox.com/support.
- And Xbox One owners will be able to continue to enjoy available Xbox 360 games through Xbox One Backward Compatibility – at no additional cost.
Lastly, Spencer touted some stats of the beloved console.
“Thanks to the Xbox 360, we evolved Xbox Live from the original Xbox into the thriving online gaming community it is today,” he said. “And the console became a beloved gaming and entertainment hub with over 78 billion gaming hours played, nearly 486 billion Gamerscore on 27 billion achievements and over 25 billion hours spent in apps over its lifetime.”