Next Gen PSVR Controller: All the details on the dual control setup for the upcoming PlayStation Virtual Reality successor

Sony recently revealed that its next-generation version of PlayStation VR is coming soon for the PlayStation 5 and now we know how the dual control setup for the system will function and look.

In an early-morning PlayStation Blog post, PlayStation’s Senior Vice President of Platform Planning & Management Hideaki Nishino revealed a new two-piece controller for use with the next-gen PSVR peripheral.

“Our new VR controller speaks to our mission of achieving a much deeper sense of presence and stronger feeling of immersion in VR experiences,” Nishino said in the post.

He went on to say that the new PSVR controller would integrate some of the same technologies present in the PS5’s DualSense controller, including adaptive triggers, haptic feedback and more.

The overall design of the controller is said to be a unique orb-like shape. This shape will allow players to “hold the controller naturally, while playing with a high degree of freedom,” the post said.

Take a look at a complete list of features and technologies in the new left and right VR controllers below, as written in the PlayStation Blog post.

● Adaptive triggers: Each VR controller (Left and Right) includes an adaptive trigger button that adds palpable tension when pressed, similar to what’s found in the DualSense controller. If you’ve played a PS5 game, you’ll be familiar with the tension in the L2 or R2 buttons when you press them, such as when you’re drawing your bow to fire an arrow. When you take that kind of mechanic and apply it to VR, the experience is amplified to the next level.

Haptic feedback: The new controller will have haptic feedback optimized for its form factor, making every sensation in the game world more impactful, textured and nuanced. When you’re traversing through rocky desert or trading blows in melee combat, you’ll feel the difference, magnifying the extraordinary visual and audio experience that’s so central to VR.

Finger touch detection: The controller can detect your fingers without any pressing in the areas where you place your thumb, index, or middle fingers. This enables you to make more natural gestures with your hands during gameplay.

Tracking: The VR controller is tracked by the new VR headset through a tracking ring across the bottom of the controller.

● Action buttons / analog sticks: The Left controller contains one analog stick, the triangle and square buttons, a “grip” button (L1), trigger button (L2) and Create button. The Right controller contains one analog stick, the cross and circle buttons, a “grip” button (R1), trigger button (R2) and Options button. The “grip” button can be used to pick up in-game objects, as one example.

There’s still no word on when the new PlayStation VR headset or controllers will be available, but Sony says prototypes of the new controllers will be available to the development community soon. That suggests the new headset is still a ways off.

The Blog post also mentioned that there is “much more to share” about the new VR system, so keep it locked to SCG as we bring you all the details as they’re revealed.

For now, take a look at some photos of the new controllers below, courtesy PlayStation Blog.